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Monthly Screenings
Animation Exhibition inside the Cinematheque

Animation" - the act of bringing life to an inanimate object - is what underlies animation.

Anination’s exhibition seeks to step outside the movie theater and present works from the past year that stray from the rules of cinematic narrative and apply extraordinary uses to the act of animation. By placing video art, interactive installations, and lighting design in the cinematheque spaces, the building undergoes a transformation into a bustling and experiential space.

Mesopotamian demon statues that roam on archive photographs, intercity wandering using building stamps, a game that grants divine ability to control time and change reality, and an intelligent refrigerator are some of the experiences that await the viewer.

The exhibition is open to the public.

Lighting design: Jan Bolotov

 

Pazuzu and Lamaštu | Yotam Menda Levy | Single-channel video 21 minutes | 2025

Pazuzu is a Mesopotamian demon who has just been summoned back to the world. Feeling frustrated with his role, he reflects on questions about human morality. Pazuzu is known as the ruler of the southwest wind. He fights other demons, drives away evil spirits, protects humanity from plagues and disasters, and safeguards society from "Lamashtu" and other demons from Babylonian and Mesopotamian traditions.

In Between City | Ilya Kreines | Video 9 Minutes | 2024 

The film simulates a poetic wander through a Central European city and its memories. The film straddles the border between reality and fiction by blurring between different times and places. "City in Between" is made through the use of experimental stamp techniques.

 

Feel At Home | Ori Izraelov | Interactive Installation | 2025 

The Installation explores and deals with a universal everyday object - the refrigerator. The refrigerator serves as a window into the world of other people, other refrigerators, other homes. With each opening and closing of the refrigerator door, another refrigerator portrait is added, when viewed together creating a new image and a new viewing angle on reality. The project invites the viewer to pay attention to their different feelings while watching and to examine, where do they feel at home?
There are 13 rotating scenes, which are rendered live, the perspective of the scene changes depending on the viewer's angle.

 

The Island | Eden Kuller | Interactive experience | 2025

An interactive point & click experience, made entirely in classic animation. The game depicts an imaginary ecosystem, in which each element is clickable and affects its environment. Each component has a role; what devours others is itself eaten, and what is destroyed makes way for new development. The world is depicted through different perspectives, using rectangles. The choice allows for a complete story to be told and concerns the question of whether the components in the world are related to each other. The player is invited to enter an experience that does not require victory, but allows for immersion, surrender and observation of the mutual influences between its components, in this way, the game echoes reality itself. 
Courtesy of the Department of Visual Communication, Bezalel Academy of Art and Design

 

To: The Ministry of the Interior | Jenny You | Interactive experience | 2025

You often have people assume she is not from here, even though this is where she was raised. The project deals with her own personal experiences of the treatment she receives from society as an East Asian woman. The project simulates an application form, inspired by the visa application processes she gets through every year.
Courtesy of the Department of Visual Communication, Bezalel Academy of Art and Design

 

I'm Hungry | Nika Potapenkova | Computer game | 2025

An adventure where a “mystery” slowly unfolds, though it's not quite mysterious enough to be called a real mystery. But one thing’s for sure: something is definitely going on... A point-and-click game with puzzles and strange interactions, made from plasticine clay. Each element was sculpted by hand and digitized. Courtesy of the Department of Visual Communication, Bezalel Academy of Art and Design

 

Editor | Tal Rozenberg | computer game |  2025 

Step into the shoes of a cosmic editor for another day on the job, where your task is to intervene in everyday moments that ended in failure, or in situations that could have turned out differently. What would happen if a small change could alter the entire picture? Through subtle edits in the timeline, influence the small, mundane moments of daily life through the power of editing. Courtesy of the Department of Visual Communication, Bezalel Academy of Art and Design

 

Life Happens | Gal segal | Interactive story | 2025 

A Short interactive story about well... life   Or at least a  certain part of it, In this experience you the player will make the story  move forward with simple actions. Like in life itself there is no music no pause menus and no explanations, Geting to the end depends only on you.Courtesy of the Department of Visual Communication, Bezalel Academy of Art and Design